Teresa Lynch
Social Sciences · The Ohio State University
Publications
79
Citations
1,452
Est. group size
~1
Recurring co-author estimate
Active years
30
Publishing since 1996
This bibliographic record appears to blend several distinct research strands, including how female and male characters are portrayed in video games (such as sexism and body-strength cues in character design), gaming identity and community, and unrelated work on medical topics like COVID-19 and interpreting for deaf sign-language users. Because the underlying data mixes what look like multiple same-named authors' outputs, the actual focus of any single 'Teresa Lynch' cannot be confidently isolated from this record alone. Prospective students should verify directly with the researcher which specific line of work—media/games studies, health sciences, or sign-language interpreting—the profile refers to.
Publication output rose to a peak around 2018, then fluctuated with moderate annual counts (3-6 per year) through the early 2020s, and has held relatively steady at a lower level (around 3 per year) in 2024-2025.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- The Heart of the Matter: A Case of Massive Pedal Edema Erroneously Attributed to Liver Cirrhosis
Journal of Community Hospital Internal Medicine Perspectives · 2025
- 13 Media and Embodiment
2025
- Evidence of Ambivalent Sexism in Female Video Game Character Designs
Mass Communication & Society · 2024
- Examining How Sex Appeal Cues and Strength Cues Influence Impressions of Female Video Game Characters
Communication Research · 2024
- Empowered by the Experience: Playing as Female Characters in Video Games
Media and Communication · 2024
- (Men)tal health: Perceptions of depression in men and women
SSM - Mental Health · 2023
- Threat and Enhancement
Journal of Media Psychology Theories Methods and Applications · 2023
- Threat and Enhancement: Strength of Gamer Identity Moderates Affective Response to Messages about Gaming
2023
- Discourse of Gaming: A Conceptual Framework of Gaming as an Interpretive Community
Journal of Broadcasting & Electronic Media · 2022
- JUSTISIGNS:
Gallaudet University Press eBooks · 2022
- Translation as a pedagogical tool
2022
- Formidability of male video game characters over 45 years
Information Communication & Society · 2021
- Rapid implementation of cross-sectional study: Post-acute sequelae of SARS-CoV-2 (PASC) in a racially and ethnically diverse sample in Illinois
medRxiv · 2021
- Access to justice for deaf signers
2021
- 67 Common Lung Ultrasound Patterns in COVID-19: Correlation With Vital Signs and Inflammatory Biomarkers
Annals of Emergency Medicine · 2021
- Journal of Community Hospital Internal Medicine Perspectives×4
- Journal of Communication×3
- Communication Research×3
- Media Psychology×3
- Journal of Broadcasting & Electronic Media×2
- Nandhini Giri
Social Sciences · Purdue University West Lafayette
- Amy Sheehan
Social Sciences · Purdue University West Lafayette
- John A. Velez
Arts and Humanities · Indiana University
- Brett Sherrick
Arts and Humanities · Purdue University West Lafayette
- Nicholae Cline
Social Sciences · Indiana University
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 19, 2026.
Claim or correct this profile