Brett Sherrick
Arts and Humanities · Purdue University West Lafayette
Publications
35
Citations
663
Est. group size
~1
Recurring co-author estimate
Active years
16
Publishing since 2011
Brett Sherrick studies how people experience and respond to video games, focusing on topics like enjoyment, narrative engagement, difficulty, advertising within games, and games designed for persuasion or health messaging. This work sits at the intersection of media psychology and communication studies, often using experiments to measure how game design elements affect player attitudes and behavior.
Publication activity has been variable but steady over the last decade, with occasional gaps followed by clusters of output, averaging about 2 publications per year over the last 5 years.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- Serious Gaming
2026
- When Melody and Graphics Converge: Background Music Congruency as Predictor of Video Game Enjoyment and Appreciation
Media Psychology · 2024
- Difficulty and Challenge in Video Games
Oxford Research Encyclopedia of Communication · 2024
- The impact of casual gameplay on health attitudes and behaviors: examining persuasion in a branded game about nutrition through narrative, gameplay, and flow
Atlantic Journal of Communication · 2022
- Empirically comparing flow, narrative engagement, and enjoyment as responses to a computer game
Atlantic Journal of Communication · 2020
- Competition Formats in Esports
2019
- How game difficulty and ad framing influence memory of in-game advertisements
Journal of Consumer Marketing · 2018
- The Role of Engagement in Facilitating Games-Based Persuasion
2018
- Video Games and Communication
2018
- The Effects of Evaluative Reviews on Market Success in the Video Game Industry
The Computer Games Journal · 2016
- Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses
The Computer Games Journal · 2016
- In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation
Journal of Gaming & Virtual Worlds · 2016
- Adver-Where? Comparing the Effectiveness of Banner Ads and Video Ads in Online Video Games
Journal of Interactive Advertising · 2016
- The Effects of Media Effects
Journalism & Mass Communication Quarterly · 2016
- The Computer Games Journal×2
- Journal of Broadcasting & Electronic Media×2
- Atlantic Journal of Communication×2
- Journal of Gaming & Virtual Worlds×1
- Psychology of Popular Media×1
- John A. Velez
Arts and Humanities · Indiana University
- Nicholas L. Matthews
Arts and Humanities · The Ohio State University
- Sara M. Grady
Arts and Humanities · The Ohio State University
- Gizem Ceylan
Arts and Humanities · The Ohio State University
- Hyunyi Cho
Arts and Humanities · The Ohio State University
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
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