LabCompass

Brett Sherrick

Arts and Humanities · Purdue University West Lafayette

Mid career · publishing since 2011

Publications

35

Citations

663

Est. group size

~1

Recurring co-author estimate

Active years

16

Publishing since 2011

Research summary
AI-generated

Brett Sherrick studies how people experience and respond to video games, focusing on topics like enjoyment, narrative engagement, difficulty, advertising within games, and games designed for persuasion or health messaging. This work sits at the intersection of media psychology and communication studies, often using experiments to measure how game design elements affect player attitudes and behavior.

Video game enjoyment and engagementGames-based persuasion and advertisingMedia psychologyNarrative and flow in gamesEsports and game industry dynamics

Publication activity has been variable but steady over the last decade, with occasional gaps followed by clusters of output, averaging about 2 publications per year over the last 5 years.

Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026

Publication cadence
Publications per year over the last 10 years — averaging 2.0/year recently
172018: 3 publications182019: 1 publication192020: 2 publications202021: 2 publications212022: 4 publications422232024: 4 publications4242025: 1 publication252026: 1 publication26
Publishes in
  • The Computer Games Journal×2
  • Journal of Broadcasting & Electronic Media×2
  • Atlantic Journal of Communication×2
  • Journal of Gaming & Virtual Worlds×1
  • Psychology of Popular Media×1
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This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.

Last updated Jul 20, 2026.

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