Dominic Kao
Psychology · Purdue University West Lafayette
Publications
81
Citations
992
Est. group size
~6
Recurring co-author estimate
Active years
14
Publishing since 2013
Dominic Kao studies how people interact with virtual characters, avatars, and educational video games, focusing on topics like virtual reality experiences, game design, and how artificial intelligence can shape game characters and learning tools. His work combines psychology with computer science to understand what makes games and virtual environments engaging, motivating, and effective for learning. This research is relevant to students interested in human-computer interaction, game design, virtual reality, and applied psychology.
Publication output has grown substantially over the past decade, rising from just a couple of papers per year in 2017-2018 to a sustained pace of roughly 6-12 papers annually from 2021 onward.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- On the Intelligence and Knowledgeability of Virtual Agents
2026
- A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends
IEEE Transactions on Games · 2025
- Let's Do It My Way: Effects of Personality and Age of Virtual Characters
IEEE Transactions on Visualization and Computer Graphics · 2025
- Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational Games
2025
- Exploring Content Integration in Educational Video Games
TechTrends · 2025
- Design Considerations for Virtual Self-Representation in Educational Games
IEEE Computer Graphics and Applications · 2025
- PRIMT: Preference-based Reinforcement Learning with Multimodal Feedback and Trajectory Synthesis from Foundation Models
arXiv (Cornell University) · 2025
- Voice Choice
Open MIND · 2025
- Collaborating with my Doppelgänger
Proceedings of the ACM on Computer Graphics and Interactive Techniques · 2024
- Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
Proceedings of the ACM on Computer Graphics and Interactive Techniques · 2024
- Exploring player agency in educational video games
Entertainment Computing · 2024
- Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task
ACM Transactions on Applied Perception · 2024
- Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving Task
ACM Transactions on Interactive Intelligent Systems · 2024
- How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance
2024
- Exploring Player Agency in Educational Video Games
SSRN Electronic Journal · 2024
- DSpace@MIT (Massachusetts Institute of Technology)×4
- OSF Preprints (OSF Preprints)×4
- arXiv (Cornell University)×3
- IEEE Transactions on Visualization and Computer Graphics×2
- Proceedings of the ACM on Human-Computer Interaction×2
- David Whittinghill
Psychology · Purdue University West Lafayette
- Amogh Joshi
Psychology · Purdue University West Lafayette
- Ekaterina Muravevskaia
Psychology · Indiana University
- Miguel A. Feijoo‐Garcia
Computer Science · Purdue University West Lafayette
- Syed T. Mubarrat
Computer Science · Purdue University West Lafayette
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
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