David Whittinghill
Psychology · Purdue University West Lafayette
Publications
53
Citations
419
Est. group size
—
Recurring co-author estimate
Active years
27
Publishing since 2000
David Whittinghill's work explores how video games, virtual reality, and augmented reality can be used for education and training, covering topics such as programming instruction, language learning, art appreciation, legal education, and physical therapy for children with cerebral palsy. His research combines game design with studies of learning outcomes and user experience, often examining cross-cultural and motivational aspects of educational games.
Publication output has fluctuated over the last decade, with a peak of 8 publications in 2020 followed by a slower, more irregular pace in recent years.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- VIRTUAL COURTROOM: A SERIOUS GAME FOR DISTANCE LEARNING LAW STUDIES
INTED proceedings · 2026
- Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation
International Journal of Human-Computer Interaction · 2023
- Exploring the Reliability of a Cross-Cultural Model for Digital Games: A Systematic Review
International Journal of Emerging Technologies in Learning (iJET) · 2022
- A Pilot Study Exploring Augmented Reality to Increase Motivation of Chinese College Students Learning English
2020
- Gamification of Physical Therapy for the Treatment of Pediatric Cerebral Palsy: A Pilot Study Examining Player Preferences
2020
- Improving the Affective Element in Introductory Programming Coursework for the “Non Programmer” Student
2020
- Work in Progress: Educational Effectiveness of Implicit Course Content Embedded within Commercial Video Games
2020
- Work in Progress: Incorporating Pervasive Computing Concepts into an Aircraft Maintenance Job Task Card System
2020
- Greyhouse
2019
- A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences
Computers in entertainment · 2017
- A Review of the Reliability of a Cross-Cultural Model for Digital Games
Society for Information Technology & Teacher Education International Conference · 2017
- A Simulator to Study the Effects of Color and Color Blindness on Motion Sickness in Virtual Reality Using Head-Mounted Displays
Lecture notes in electrical engineering · 2016
- Career Path - Understand the Relation of Majors to Occupations Through Interactive Visualization
Purdue e-Pubs (Purdue University) · 2016
- Virtual Reality: When “Real” Becomes Real
Purdue e-Pubs (Purdue University System) · 2016
- Multiplayer Kinect Serious Games
IGI Global eBooks · 2016
- Computer Animation and Virtual Worlds×2
- Purdue e-Pubs (Purdue University)×2
- INTED proceedings×2
- International Journal of Human-Computer Interaction×1
- Lecture notes in electrical engineering×1
- Dominic Kao
Psychology · Purdue University West Lafayette
- Amogh Joshi
Psychology · Purdue University West Lafayette
- Ekaterina Muravevskaia
Psychology · Indiana University
- Miguel A. Feijoo‐Garcia
Computer Science · Purdue University West Lafayette
- Syed T. Mubarrat
Computer Science · Purdue University West Lafayette
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
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