LabCompass

David Whittinghill

Psychology · Purdue University West Lafayette

Established · publishing since 2000

Publications

53

Citations

419

Est. group size

Recurring co-author estimate

Active years

27

Publishing since 2000

Research summary
AI-generated

David Whittinghill's work explores how video games, virtual reality, and augmented reality can be used for education and training, covering topics such as programming instruction, language learning, art appreciation, legal education, and physical therapy for children with cerebral palsy. His research combines game design with studies of learning outcomes and user experience, often examining cross-cultural and motivational aspects of educational games.

Educational games and gamificationVirtual and augmented reality for learningDigital games and media studiesTeaching programming and technical skillsHuman-computer interaction in training and rehabilitation

Publication output has fluctuated over the last decade, with a peak of 8 publications in 2020 followed by a slower, more irregular pace in recent years.

Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026

Publication cadence
Publications per year over the last 10 years — averaging 1.2/year recently
2017: 3 publications172018: 1 publication182019: 3 publications192020: 8 publications8202021: 2 publications212022: 1 publication222023: 1 publication232024: 1 publication24252026: 3 publications26
Recent publications
Publishes in
  • Computer Animation and Virtual Worlds×2
  • Purdue e-Pubs (Purdue University)×2
  • INTED proceedings×2
  • International Journal of Human-Computer Interaction×1
  • Lecture notes in electrical engineering×1
Similar researchers
By research-topic overlap

This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.

Last updated Jul 20, 2026.

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