Syed T. Mubarrat
Computer Science · Purdue University West Lafayette
Publications
24
Citations
73
Est. group size
~2
Recurring co-author estimate
Active years
7
Publishing since 2020
Syed T. Mubarrat works on virtual reality (VR) systems and educational technology, with particular focus on physics-based VR haptic interfaces (systems that simulate touch and force feedback) for human-robot collaboration, as well as game-based and gamified approaches to teaching robotics and computing. Related work examines how design choices like avatar appearance and voice affect user experience and engagement, especially for underrepresented groups in computing education, and applies machine learning to analyze biomechanics and online teamwork behavior.
Publication output was minimal before 2020, rose to a peak of 8 outputs in 2024, and shows continued activity into 2026, though with an apparent gap in 2025.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
2026
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
OSF Preprints (OSF Preprints) · 2026
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
Open MIND · 2026
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
ArXiv.org · 2026
- A Physics-Based Virtual Reality Haptic System Design and Evaluation by Simulating Human-Robot Collaboration
IEEE Transactions on Human-Machine Systems · 2024
- AI-Based Automatic Detection of Online Teamwork Engagement in Higher Education
IEEE Transactions on Learning Technologies · 2024
- Evaluating Visual-Spatiotemporal Co-Registration of a Physics-Based Virtual Reality Haptic Interface
IEEE Access · 2024
- Exploring the Influence of Avatar Skin Tone in VR Educational Games
2024
- GeoBotsVR: A Robotics Learning Game for Beginners with Hands-on Learning Simulation
2024
- A Physics-based Virtual Reality System Design and Evaluation by Simulating Human-Robot Collaboration
2024
- Evaluating Visual-Spatiotemporal Coregistration of a Physics-based Virtual Reality Haptic Interface
2024
- Exploring the Influence of Avatar Skin Tone in VR Educational Games
OSF Preprints (OSF Preprints) · 2024
- Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work
International Journal of Human-Computer Studies · 2023
- Exploring How Gender-Anonymous Voice Avatars Influence Women's Performance in Online Computing Group Work
OSF Preprints (OSF Preprints) · 2023
- Convolutional LSTM: a deep learning approach to predict shoulder joint reaction forces
Computer Methods in Biomechanics & Biomedical Engineering · 2022
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting×4
- OSF Preprints (OSF Preprints)×3
- IEEE Transactions on Human-Machine Systems×1
- Computer Methods in Biomechanics & Biomedical Engineering×1
- IEEE Transactions on Learning Technologies×1
- Miguel A. Feijoo‐Garcia
Computer Science · Purdue University West Lafayette
- Scott Swearingen
Computer Science · The Ohio State University
- Claudia Krogmeier
Computer Science · Purdue University West Lafayette
- Christos Mousas
Computer Science · Purdue University West Lafayette
- Bradley D. Pitcher
Computer Science · Purdue University West Lafayette
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
Claim or correct this profile