Voicu Popescu
Computer Science · Purdue University West Lafayette
Publications
228
Citations
3,836
Est. group size
~8
Recurring co-author estimate
Active years
44
Publishing since 1983
Voicu Popescu works on computer graphics, virtual and augmented reality, and related human-computer interaction problems. Recent work focuses on making VR haptics more realistic through 'redirection' techniques that trick users' perception of touch, improving remote collaboration and viewpoint tools in VR/AR, and studying how extended reality (XR) can be used to teach subjects like AI and other STEM topics. The group also publishes on lower-cost or lower-latency ways to deliver VR experiences, such as cloud-based and 360-degree VR systems.
Publication output has fluctuated over the last decade with a dip around 2021-2022, but has increased notably in 2024-2025, suggesting renewed and growing activity.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- TerraFirma: A Low-Cost and Effective 360 VR Extension for Viewpoint Translation and Collaboration
IEEE Transactions on Visualization and Computer Graphics · 2026
- Hands-Free VR
2025
- Students' Conceptual Explanations of Neural Networks Enabled by Extended Reality Learning: A Multiple Methods Approach
Computer Applications in Engineering Education · 2025
- Dynamic Redirection for Safe Interaction with ETHD-Simulated Virtual Objects
IEEE Transactions on Visualization and Computer Graphics · 2025
- Evaluating eXtended Reality (XR) and Desktop Modalities for AI Education
SN Computer Science · 2025
- Exploring Extended Reality (XR) in Teaching AI: A Comparative Study of XR and Desktop Environments
2025
- Spectral Criteria for Automated Segmentation of Cells from Cavity Serous Fluids
2025
- IEEE VR 2025 Message from the Program Chairs and Guest Editors
IEEE Transactions on Visualization and Computer Graphics · 2025
- Lack of Eye Contact Detection Thresholds–A Two-Alternative Forced Choice Study
Lecture notes in computer science · 2025
- Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review
Information · 2024
- AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed Reality
International Journal of Human-Computer Interaction · 2024
- CloVR: Fast-Startup Low-Latency Cloud VR
IEEE Transactions on Visualization and Computer Graphics · 2024
- An XR Environment for AI Education: Design and First Implementation
2024
- HyperXRC: Hybrid In-Person + Remote Extended Reality Classroom - A Design Study
2024
- Detectability of ETHD Position and Speed Redirection for VR Haptics
2024
- IEEE Transactions on Visualization and Computer Graphics×18
- 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)×4
- Lecture notes in computer science×4
- Military Medicine×3
- Author eBooks×3
- Skylar W. Wurster
Computer Science · The Ohio State University
- James Davis
Computer Science · Purdue University West Lafayette
- Andrew Jones
Computer Science · Indiana University
- Yezhi Shen
Computer Science · Purdue University West Lafayette
- Debao Huang
Computer Science · The Ohio State University
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
Claim or correct this profile