LabCompass

Vita Berezina‐Blackburn

Health Professions · The Ohio State University

Mid career · publishing since 2005

Publications

12

Citations

72

Est. group size

~6

Recurring co-author estimate

Active years

20

Publishing since 2005

Research summary
AI-generated

This researcher works at the intersection of virtual reality, motion capture, and health-related simulation, exploring how immersive and interactive technologies can be used for training and education—such as helping people learn about dementia or studying how gesture affects the perception of music. The work blends performance, technology, and healthcare education topics, drawing on both artistic and clinical simulation contexts.

Virtual and immersive technology for educationMotion capture and digital performanceSimulation-based healthcare trainingMusic technology and gesture perceptionDementia-related learning tools

Publication output has been low and irregular over the past decade, with several years of no recorded output followed by a notable increase in 2024.

Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026

Publication cadence
Publications per year over the last 10 years — averaging 1.0/year recently
172018: 2 publications18192020: 1 publication202021: 1 publication21222023: 1 publication232024: 4 publications4242526
Recent publications
Publishes in
  • Journal of the American College of Emergency Physicians Open×2
  • BMC Digital Health×1
  • Research Square×1
  • Revista VIS Revista do Programa de Pós-Graduação em Arte×1
  • Greenwich Academic Literature Archive (University of Greenwich)×1
Similar researchers
By research-topic overlap

This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.

Last updated Jul 19, 2026.

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