Tim McGraw
Computer Science · Purdue University West Lafayette
Publications
64
Citations
578
Est. group size
—
Recurring co-author estimate
Active years
36
Publishing since 1991
Tim McGraw works in computer graphics and visualization, with a focus on real-time simulation of deformable and destructible objects (such as soft-body fracture and cloth or fluid animation), medical and anatomical visualization, and techniques for rendering complex data like tensor fields and 3D shapes. Much of the recent work explores how these graphics methods can support education and interactive exploration, for example letting users virtually dissect or manipulate anatomical models. Prospective students would likely engage with topics spanning real-time physics simulation, scientific/medical visualization, and interactive computer graphics.
Publication output has been modest but fairly steady over the past decade, with a peak in 2017 and a gradual uptick in recent years (2022-2026), averaging about 2-3 papers per year over the last five years.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- Real-Time Dissectible Deformable Models Using High-Performance Breakable Shape Constraints 60
Proceedings of the ACM on Computer Graphics and Interactive Techniques · 2026
- Dissectible Anatomy: Embodied Exploration for Education
2026
- Real-time voxelized mesh fracture with Gram–Schmidt constraints
Computers & Graphics · 2025
- Mesh Mortal Kombat: Real-time voxelized soft-body destruction
2024
- Gram-Schmidt voxel constraints for real-time destructible soft bodies
2024
- Tensor Field Visualization
Encyclopedia of Computer Graphics and Games · 2024
- RWD102 Cluster Algorithm for Credible Subgroup Identification in Patients with Erectile Dysfunction Receiving Tadalafil: A Real-World Data Study
Value in Health · 2023
- Water Animation Using Coupled SPH and Wave Equation
Lecture notes in computer science · 2023
- Airflow Simulation Techniques Comparison for Architectural Design
Computing in Civil Engineering 2021 · 2022
- Red versus blue: Slime mold civil war
2021
- Art-Directable Cloud Animation
Lecture notes in computer science · 2021
- High-quality real-time raycasting and raytracing of streamtubes with sparse voxel octrees
2020
- Unobtrusive touch‐free interaction on mobile devices in dirty working environments
Human Factors and Ergonomics in Manufacturing & Service Industries · 2018
- Fractal anatomy
2018
- Interactive swept surface modeling in virtual reality with motion-tracked controllers
2017
- International Journal of Technology Enhanced Learning×2
- Encyclopedia of Computer Graphics and Games×2
- Lecture notes in computer science×2
- Computing in Civil Engineering 2021×2
- Optics Express×1
- Roger Crawfis
Computer Science · The Ohio State University
- Haoyu Li
Computer Science · The Ohio State University
- Shiaofen Fang
Computer Science · Indiana University
- Han‐Wei Shen
Computer Science · The Ohio State University
- Bedřich Beneš
Computer Science · Purdue University West Lafayette
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
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