Seung Woo Chae
Social Sciences · Indiana University
Publications
20
Citations
73
Est. group size
—
Recurring co-author estimate
Active years
6
Publishing since 2021
Seung Woo Chae studies how people communicate and behave on digital media platforms, especially livestreaming services like Twitch and video platforms like YouTube. Research examines topics such as aggression and trolling in online games, how viewers interact with streamers, and how scientists and the public communicated during the COVID-19 pandemic. The work typically uses content analysis and text-mining methods to study real online conversations and reactions.
Publication activity has grown notably, beginning around 2021 and rising to a peak in 2025.
Generated by claude-opus-4-8 from public bibliographic data · Jul 11, 2026
- Exploring Associations Among Game Play, Streamer Speech, and Viewer Chat on Livestreaming Media: A Focus on Aggressive Content
International Journal of Human-Computer Interaction · 2026
- Exploring the Association between Livestreamers’ Self-identified Gender and Their Viewers’ Linguistic Behavior
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences · 2026
- Biological Effects of Bioactive Glass-Containing Self-Adhesive Resin Cements on Dental Pulp Stem Cells
Journal of Functional Biomaterials · 2026
- Twitch aggression profile: exploring aggression on a live mixed-media platform
Information Communication & Society · 2025
- Like and Hate by Platform: Exploring How Users’ Reactions to Alexandria Ocasio-Cortez’s Posts Vary between YouTube and Instagram
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences · 2025
- Twitch vs Youtube: Exploring How Synchronicity is Associated with Social Interaction and Positive Emotion Among Gaming Video Viewers
SSRN Electronic Journal · 2025
- Twitch vs YouTube: Exploring how synchronicity is associated with social interaction and positive emotion among gaming video viewers
Entertainment Computing · 2025
- Exploring the Association between Livestreamers’ Self-identified Gender and Their Viewers’ Linguistic Behavior
ScholarSpace (University of Hawaii at Manoa) · 2025
- Trolling is in the Eye of the Beholder: An Attributional Approach to Predicting Perceptions of Trolling and Vigilantism in Online Games
Communication Research · 2025
- Social media affordances for mediated science communication during the COVID-19 pandemic
Social Informatics · 2025
- Being vulnerable with viewers: Exploring how medical YouTubers communicated about COVID-19 with the public
PLoS ONE · 2024
- Where do cross-cutting discussions happen?: Identifying cross-cutting comments on YouTube videos of political vloggers and mainstream news outlets
PLoS ONE · 2024
- Exploring how a YouTube channel’s political stance is associated with early COVID-19 communication on YouTube
Information Communication & Society · 2023
- Scientists' Communication With the Public on Twitter During the COVID-19 Pandemic: Text Mining Analysis of Scientists' Tweets (Preprint)
2023
- Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic
Computers in Human Behavior · 2022
- Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences×3
- PLoS ONE×2
- Information Communication & Society×2
- Computers in Human Behavior×1
- Human Communication Research×1
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 11, 2026.
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