Megan Humburg
Psychology · Indiana University
Publications
25
Citations
178
Est. group size
—
Recurring co-author estimate
Active years
11
Publishing since 2016
Megan Humburg studies how people learn, with a focus on educational technology in classrooms and science learning games. Recent work examines how artificial intelligence tools, including conversational agents powered by large language models, can support student inquiry and collaboration, and how students themselves view the role and risks of AI in their classrooms. Earlier projects explored student engagement, embodied learning (learning through physical movement), and collaborative knowledge-building tools.
Publication activity has been fairly steady over the past decade, averaging about two to three papers per year with a slight uptick in the most recent years.
Generated by claude-opus-4-8 from public bibliographic data · Jul 11, 2026
- The Role of LLM-Powered Conversational Agents in Supporting Inquiry in a Narrative-Centered Learning Environment: A Learning Analytics Study
2026
- Humanizing AI for education: A learning sciences lens on emerging technologies
Journal of the Learning Sciences · 2026
- SciStory: Designing AI-Supported Inquiry in Science Learning Games
International Journal of Designs for Learning · 2025
- Humanizing AI for Education: Conversations with the JLS 2026 Special Issue Contributors
Proceedings. · 2025
- Integrating Youth Perspectives into the Design of AI-Supported Collaborative Learning Environments
Education Sciences · 2024
- Youth Perspectives on the Roles and Risks of AI in Their Classrooms
Computer-supported collaborative learning/The Computer-Supported Collaborative Learning Conference · 2024
- How Do We ‘See’ Engagement in a Classroom?: A Comparison of Researcher, Student, and Teacher Perspectives
Proceedings. · 2023
- Making for learning: how graduate students discuss and design for maker-focused pedagogy
Information and Learning Sciences · 2021
- Fostering Historical Empathy Through Network Analysis: Personal Experiences as a Lens for Understanding the Past
Proceedings of the 2021 AERA Annual Meeting · 2021
- Net.Create: Network Visualization to Support Collaborative Historical Knowledge Building
International Journal of Computer-Supported Collaborative Learning · 2021
- Increasing students’ social engagement during COVID-19 with Net.Create: collaborative social network analysis to map historical pandemics during a pandemic
Information and Learning Sciences · 2020
- Engagement in Motion: How the Body Mediates Social and Emotional Engagement With Science Learning.
ICLS · 2020
- Learning in embodied activity framework: a sociocultural framework for embodied cognition
International Journal of Computer-Supported Collaborative Learning · 2020
- Investigating Multiple Dimensions of Student Engagement with Embodied Science Learning
International Society of the Learning Sciences, Inc. [ISLS]. eBooks · 2018
- Blending play and inquiry in augmented reality: A comparison of playing a video game to playing within a participatory model
2016
- Proceedings.×4
- International Journal of Computer-Supported Collaborative Learning×3
- Information and Learning Sciences×2
- ICLS×2
- International Society of the Learning Sciences, Inc. [ISLS]. eBooks×2
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 11, 2026.
Claim or correct this profile