Karthik Ramani
Engineering · Purdue University West Lafayette
Publications
179
Citations
2,243
Est. group size
~3
Recurring co-author estimate
Active years
50
Publishing since 1976
Karthik Ramani works in engineering with a focus on computer graphics, 3D shape processing, human-computer interaction, and design tools that support product development and manufacturing. Recent work spans extended reality (AR/VR) applications, 3D scene understanding using deep learning, modular and wearable interactive devices, and materials/structural topics such as composites and reinforced structural elements. The work often blends computational methods (like 3D reconstruction and neural networks) with hands-on tools for designers and engineers.
Publication output has fluctuated over the last decade, with a notable spike in 2025 following more moderate activity in prior years.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from a Single-View Image
2025
- Extended Reality in Industry and Healthcare: Current Trends and Future Perspectives
Journal of Computing and Information Science in Engineering · 2025
- Review on Flexural Behavior of Slabs Reinforced with FRP Bars Subjected to Static and Cyclic Loads
INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT · 2023
- Face Recognition Door Lock System using Raspberry Pi
International Journal for Research in Applied Science and Engineering Technology · 2021
- CHIMERA
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies · 2021
- “Toying” To Learn For 21 St Century Product Development Environments
2020
- DAR-Net: Dynamic Aggregation Network for Semantic Scene Segmentation
arXiv (Cornell University) · 2019
- Neighborhood Algorithm for Product Recommendation
SpringerBriefs in applied sciences and technology · 2018
- iSoft
interactions · 2017
- 3D Object Classification via Spherical Projections
arXiv (Cornell University) · 2017
- Demo hour
interactions · 2016
- Cubimorph: Designing modular interactive devices
2016
- VBTC: GPU‐Friendly Variable Block Size Texture Encoding
Computer Graphics Forum · 2016
- Optimal fitting of strain-controlled flattenable mesh surfaces
The International Journal of Advanced Manufacturing Technology · 2016
- Beyond surface knowledge: An Exploration of How Empathic Design Techniques Enhances Engineers Understanding of Users’ Needs
International journal of engineering education · 2016
- arXiv (Cornell University)×13
- Journal of Computing and Information Science in Engineering×2
- interactions×2
- Journal of Computational Physics×1
- Computer Methods in Applied Mechanics and Engineering×1
- Miranda Marcus
Engineering · The Ohio State University
- Dianyun Zhang
Engineering · Purdue University West Lafayette
- J. Raghavan
Engineering · The Ohio State University
- Benjamin R. Denos
Engineering · Purdue University West Lafayette
- Avraham Benatar
Engineering · The Ohio State University
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
Claim or correct this profile