Publications
19
Citations
274
Est. group size
—
Recurring co-author estimate
Active years
14
Publishing since 2013
Hee-Tae Jung develops technology-based tools to help people with cognitive, developmental, and physical conditions, such as serious games, virtual reality experiences, wearable sensors, and mobile apps. This work spans stroke rehabilitation, dementia care, ADHD in children, and support for adults with intellectual and developmental disabilities. The research often involves designing systems, testing them with patients and caregivers, and studying how these tools work in real-world clinical and home settings.
Publication activity has been steady and modestly growing over the past several years, with output rising toward the most recent years.
Generated by claude-opus-4-8 from public bibliographic data · Jul 11, 2026
- Defining Reality in Dementia VR: Stakeholder Perspectives on Ecological Validity for Functional Activity Training
2026
- Literacy as a Social Practice for Adults with Intellectual and Developmental Disabilities in Roblox-Based Text Interaction: Dataset
Mendeley Data · 2026
- Literacy as a Social Practice for Adults with Intellectual and Developmental Disabilities in Roblox-Based Text Interaction: Dataset
Mendeley Data · 2026
- Therapy Island: Translating Worksheet-Based CBT Micro-Skills into Therapist-Mediated Virtual Reality
2026
- Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD
ACM Transactions on Computer-Human Interaction · 2025
- A Relationship-Centered Perspective On Home Care Work
Proceedings of the ACM on Human-Computer Interaction · 2025
- Estimating the Risk of Depression and Care Burden among Dementia Caregivers: A Feasibility Study
2025
- Towards Robotic Companions: Understanding Handler-Guide Dog Interactions for Informed Guide Dog Robot Design
2024
- Communication, Socialization, and Literacy for Adults With Developmental Disabilities: An Interview Study of Parents' Perspectives and Experiences
American Journal of Speech-Language Pathology · 2024
- Remote Assessment of ADHD Symptoms Based on Mobile Game Performance in Children with ADHD: A Proof of Concept
2023
- Investigating the Impact of Control Modes to Competency and Engagement in Serious Game Play for Children with ADHD
2023
- Envisioning the use of in-situ arm movement data in stroke rehabilitation: Stroke survivors’ and occupational therapists’ perspectives
PLoS ONE · 2022
- Machine Learning-Based Nicotine Addiction Prediction Models for Youth E-Cigarette and Waterpipe (Hookah) Users
Journal of Clinical Medicine · 2021
- Estimating Upper-Limb Impairment Level in Stroke Survivors Using Wearable Inertial Sensors and a Minimally-Burdensome Motor Task
IEEE Transactions on Neural Systems and Rehabilitation Engineering · 2020
- Rehabilitation Games in Real-World Clinical Settings
ACM Transactions on Computer-Human Interaction · 2020
- ACM Transactions on Computer-Human Interaction×2
- Mendeley Data×2
- IEEE Transactions on Neural Systems and Rehabilitation Engineering×1
- IEEE Journal of Biomedical and Health Informatics×1
- Journal of Clinical Medicine×1
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 11, 2026.
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