Angus G. Forbes
Computer Science · Purdue University West Lafayette
Publications
151
Citations
1,411
Est. group size
—
Recurring co-author estimate
Active years
59
Publishing since 1968
Angus G. Forbes works in computer science at the intersection of data visualization, computer graphics, and human-computer interaction. His work spans building visual and interactive tools for exploring scientific data (such as ocean science and astrophysics data), computer graphics techniques (like image rendering and denoising), and studies of how people interact with AI systems and digital media. Many of his projects apply visualization and AI-assisted design to help researchers and the public make sense of complex scientific data.
Publication output was higher and more variable earlier in the decade (peaking around 2017-2020) but has declined substantially in recent years, with only a few publications per year since 2021.
Generated by claude-sonnet-5 from public bibliographic data · Jul 20, 2026
- The performance of small sample correction methods for controlling type I error when analyzing parallel cluster randomized trials: a systematic review of simulation studies
Journal of Clinical Epidemiology · 2025
- A11yShape: AI-Assisted 3-D Modeling for Blind and Low-Vision Programmers
2025
- FathomGPT: A natural language interface for interactively exploring ocean science data
2024
- Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation
2023
- SDSS DR17: The Cosmic Slime Value Added Catalog
arXiv (Cornell University) · 2023
- Temporally Stable Real-Time Joint Neural Denoising and Supersampling
Proceedings of the ACM on Computer Graphics and Interactive Techniques · 2022
- “Are You Still Watching?”: Exploring Unintended User Behaviors and Dark Patterns on Video Streaming Platforms
Designing Interactive Systems Conference · 2022
- Data Feel: Exploring Visual Effects in Video Games to Support Sensemaking Tasks
2022
- On the Maintenance of Meaning: A Deleuzian View on Proceduralism
2022
- Augmented seeing and sensing
2022
- Data Feel: Exploring Visual Effects in Video Games to Support Sensemaking Tasks
arXiv (Cornell University) · 2022
- Sifting Strands : Winter and Spring 2022
2022
- Visualization in Astrophysics: Developing New Methods, Discovering Our Universe, and Educating the Earth
Computer Graphics Forum · 2021
- Monte Carlo Physarum Machine: Characteristics of Pattern Formation in Continuous Stochastic Transport Networks
Artificial Life · 2021
- Visualizing Life in the Deep: A Creative Pipeline for Data-Driven Animations to Facilitate Marine Mammal Research, Outreach, and Conservation
2021
- arXiv (Cornell University)×14
- Leonardo×13
- Computer Graphics Forum×3
- Zenodo (CERN European Organization for Nuclear Research)×3
- eScholarship (California Digital Library)×2
- James R. Miller
Computer Science · Indiana University
- Shiaofen Fang
Computer Science · Indiana University
- Elizabeth Record
Computer Science · Indiana University
- Han‐Wei Shen
Computer Science · The Ohio State University
- Don Byrd
Computer Science · Indiana University
This profile was generated automatically from public scholarly data (OpenAlex). Group size and activity levels are estimates derived from co-authorship patterns.
Last updated Jul 20, 2026.
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